Game & Level Designer

Hi, I’m Chinmay

I design games that feel expressive, readable and satisfying. My focus is on strong core loops, clean systems and clear player experience.

4+ Years in games
10+ Projects & jam games
3 Disciplines: Design, Systems, Production
Showreel
Gameplay reel

A quick look at Disc Duel, Out of Sight, Dude and other prototypes focused on systems and feel.

News Flash

Actively seeking Game Design, QA & Producer roles.

Shipped Web Game
Street Dribble gameplay

Street Dribble

Designed gameplay and levels for a fast-paced arcade football game on Poki — focused on readability, pacing, and replay-driven retention.

Board Game Design
Fortress Conquest board game

Fortress Conquest

A tactical team strategy board game with fixed movement and dice-driven combat, plus resource cards gated behind rolling a six.

My Work

A mix of design, systems thinking, QA, and research work.

Temple Run 1 & 2

Disc Arena (Portfolio Remake)

Fast-paced disc battler focused on clear reads, anticipation and mobile-friendly pacing.

  • Role: Game Designer
  • Engine: Unity
  • Platform: Mobile
Play / Case Study

Out of Sight

Endless gravity-flip runner exploring telegraphing, pacing and procedural level chunks.

  • Role: Game Designer · Programmer
  • Engine: Unity
  • Platform: PC / Web
Play / Case Study

Dude

A roguelike prototype built to explore emotional arcs through scarcity and risk.

  • Role: Game Designer
  • Engine: Unity
  • Platform: PC
Play / Case Study

Amaze

Mobile game inspired from puzzle game Amaze to showcase automated level generation.

  • Role: Game Designer/Programmer
  • Engine: Unity
  • Platform: Mobile
Play / Case Study

Street Dribble

Web-based platformer game focused targetting childrens.

  • Role: Level & Game Designer
  • Engine: H5
  • Platform: Web
Play / Case Study

Fortress Conquest

Board-game designed for my Master’s assignment.

  • Role: Game Designer
  • Engine: Chinmay's Brain
  • Platform: Board-game
Play / Case Study
Temple Run 1 & 2

Temple Run 1 & 2 (Live Ops)

Worked across both feature development and QA teams, actively participating in design discussions and feature planning. Regularly verified economy flow, balance changes, and live-ops updates to ensure changes aligned with player behaviour and long-term retention goals.

  • Role: Dev QA
  • Platform: iOS / Android
  • Focus: Live Ops
View Game

Suicide Squad: Kill the Justice League

Part of the project from pre-production through later stages, working in an embedded QA environment alongside developers. Focused on validating features early, identifying regressions, and ensuring player-facing issues were caught before reaching critical milestones.

  • Role: FQA Tester
  • Platform: PS5 / PC
  • Studio: Rocksteady / Keywords
View Game

Sniper Elite 4

Worked as part of the DLC QA team, verifying end-to-end game flow across additional content. Reviewed gameplay and progression from a player perspective, providing feedback on clarity, pacing, and overall experience.

  • Role: FQA Tester
  • Platform: PS4
  • Studio: Rebellion
View Game

Zombie Army 4

Conducted compliance testing for the Nintendo Switch version, alongside functional and performance validation. Ensured platform requirements were met while checking gameplay stability, load performance, and feature parity.

  • Role: FQA Tester
  • Platform: Nintendo Switch
  • Studio: Rebellion
View Game

Ethical Monetization in Free-to-Play Games: A Case Study of Dota 2

An evaluative study examining how Dota 2 balances monetization, ethics, and long-term player experience.

Read Case Study

Reducing Player Frustration Through Gradual Mechanic Introduction in FTUE

Research focused on onboarding design, player frustration, and gradual mechanic introduction during early gameplay.

Read Case Study

An MDA Analysis of Shadow of the Colossus

A design-focused analysis using the Mechanics–Dynamics–Aesthetics framework to study emotional impact and minimalism.

Read Case Study

About Me

Designer focused on systems and player experience.

I’m Chinmay, a game designer who enjoys building prototypes, tuning difficulty curves and refining player experience through clear systems and readable feedback.

I’m especially interested in FTUE, retention, pacing and how small shifts in tuning change how a game feels moment to moment.

04+ Years in games
10+ Projects & jams
03 Core disciplines
View CV

Skills

What I focus on when building and shipping games.

Game Design

Designing readable mechanics, clear goals and satisfying core loops.

  • Core Loop Design
  • Mechanics & Rules
  • Level Design (2D / 3D)
  • Difficulty Tuning
  • Game Feel & Feedback

Systems & Progression

Building scalable systems that support long-term play.

  • Progression Curves
  • Economy Balancing
  • FTUE & Onboarding
  • Retention Design
  • Feature Scoping

Prototyping

Rapidly testing ideas to validate feel, pacing and clarity.

  • Unity (C#)
  • Rapid Iteration
  • Greybox Levels
  • Playtest-driven Changes

QA & Testing

Ensuring features are stable, readable and safe for release.

  • Functional & Regression QA
  • Console & Mobile Testing
  • Clear Repro Steps
  • Live Ops Validation

Tools

Tools I use daily to collaborate and ship.

  • Unity
  • Git
  • Jira
  • Notion
  • Excel / Sheets

Collaboration

Working closely with designers, programmers and QA.

  • GDD / LDD Writing
  • Cross-team Communication
  • Playtest Feedback
  • Iteration Planning

Education & Experience

Experience

  • Game Designer

    Xansr Technologies · Full-time

    2023 – 2024

    Worked on mobile titles across level design, live-ops features, difficulty tuning and documentation.

  • Dev QA

    Xansr Technologies · Full-time

    2022 – 2023

    Supported Temple Run live-ops by validating events, tuning economy changes, investigating issues and shaping player experience.

  • FQA Tester

    Keywords / Babel Media

    2021 – 2022

    Console testing on titles like Zombie Army 4 & Sniper Elite 4 with deep focus on repro steps and player-facing issues.

Education

  • Master’s in Game Design

    UCA Farnham

    2024 – 2025

    Focused on expressive game design, FTUE research and a major project rebuilding Disc Duel for portfolio.

  • Bachelor’s in Gaming

    Ajeenkya DY Patil University Pune

    2019 – 2022

    Gold Medalist of the batch. Developed & Published couple of Mobile games on Playstore & Appstore.

Let’s Talk

Open to game design roles, full-time or freelance.

Email

contactchinmaykawale@gmail.com

Location

United Kingdom

Time zone

UK / Europe-friendly hours