Disc Arena (Portfolio Remake)
Fast-paced disc battler focused on clear reads, anticipation and mobile-friendly pacing.
- Role: Game Designer
- Engine: Unity
- Platform: Mobile
Game & Level Designer
I design games that feel expressive, readable and satisfying. My focus is on strong core loops, clean systems and clear player experience.
A quick look at Disc Duel, Out of Sight, Dude and other prototypes focused on systems and feel.
Actively seeking Game Design, QA & Producer roles.
Designed gameplay and levels for a fast-paced arcade football game on Poki — focused on readability, pacing, and replay-driven retention.
A tactical team strategy board game with fixed movement and dice-driven combat, plus resource cards gated behind rolling a six.
A mix of design, systems thinking, QA, and research work.
Fast-paced disc battler focused on clear reads, anticipation and mobile-friendly pacing.
Endless gravity-flip runner exploring telegraphing, pacing and procedural level chunks.
A roguelike prototype built to explore emotional arcs through scarcity and risk.
Mobile game inspired from puzzle game Amaze to showcase automated level generation.
Web-based platformer game focused targetting childrens.
Board-game designed for my Master’s assignment.
Worked across both feature development and QA teams, actively participating in design discussions and feature planning. Regularly verified economy flow, balance changes, and live-ops updates to ensure changes aligned with player behaviour and long-term retention goals.

Part of the project from pre-production through later stages, working in an embedded QA environment alongside developers. Focused on validating features early, identifying regressions, and ensuring player-facing issues were caught before reaching critical milestones.

Worked as part of the DLC QA team, verifying end-to-end game flow across additional content. Reviewed gameplay and progression from a player perspective, providing feedback on clarity, pacing, and overall experience.

Conducted compliance testing for the Nintendo Switch version, alongside functional and performance validation. Ensured platform requirements were met while checking gameplay stability, load performance, and feature parity.
An evaluative study examining how Dota 2 balances monetization, ethics, and long-term player experience.
Read Case Study →
Research focused on onboarding design, player frustration, and gradual mechanic introduction during early gameplay.
Read Case Study →
A design-focused analysis using the Mechanics–Dynamics–Aesthetics framework to study emotional impact and minimalism.
Read Case Study →
Designer focused on systems and player experience.
I’m Chinmay, a game designer who enjoys building prototypes, tuning difficulty curves and refining player experience through clear systems and readable feedback.
I’m especially interested in FTUE, retention, pacing and how small shifts in tuning change how a game feels moment to moment.
What I focus on when building and shipping games.
Designing readable mechanics, clear goals and satisfying core loops.
Building scalable systems that support long-term play.
Rapidly testing ideas to validate feel, pacing and clarity.
Ensuring features are stable, readable and safe for release.
Tools I use daily to collaborate and ship.
Working closely with designers, programmers and QA.
Xansr Technologies · Full-time
2023 – 2024
Worked on mobile titles across level design, live-ops features, difficulty tuning and documentation.
Xansr Technologies · Full-time
2022 – 2023
Supported Temple Run live-ops by validating events, tuning economy changes, investigating issues and shaping player experience.
Keywords / Babel Media
2021 – 2022
Console testing on titles like Zombie Army 4 & Sniper Elite 4 with deep focus on repro steps and player-facing issues.
UCA Farnham
2024 – 2025
Focused on expressive game design, FTUE research and a major project rebuilding Disc Duel for portfolio.
Ajeenkya DY Patil University Pune
2019 – 2022
Gold Medalist of the batch. Developed & Published couple of Mobile games on Playstore & Appstore.
Open to game design roles, full-time or freelance.
contactchinmaykawale@gmail.com
United Kingdom
UK / Europe-friendly hours