Game Designer | Level Designer
A creative and technically adept game designer with professional experience in both AAA studios and indie environments. Specialized in level design, gameplay mechanics, FTUE systems, and QA pipelines with a strong foundation in Unity and C#.
Worked on multiple mobile and web-based casual titles. Designed levels with gradual difficulty progression, conducted playtests, iterated based on feedback, and collaborated with developers to implement new gameplay features and balance game systems.
Built and executed QA pipelines to support in-development features. Provided rapid turnaround feedback, logged issues clearly, and collaborated with game designers to validate gameplay loops, UI interactions, and platform behavior.
Performed feature-based and compliance testing for games like Sniper Elite 4, Suicide Squad, and Zombie Army 4 across PS4, PS5, Switch, and PC. Wrote detailed test cases, ensured platform TRCs were met, and worked in sprints with cross-functional QA teams.
Level Design & Blockout
Unity & C#
Game Balancing
FTUE Design
QA Testing
Agile / Jira / Trello
Playtesting & Feedback
Game Design Documentation
Zombie Army 4 — I worked as an FQA tester, focusing on feature-based passes and compliance testing for the Nintendo Switch version.
Sniper Elite 4 — Executed extensive FQA on PS4, verifying gameplay stability, performance, and platform-specific technical requirements.