Document / Paper

Ethical Monetization in Free-to-Play Games: A Case Study of Dota 2

An evaluative report exploring how Dota 2 balances monetization, ethics, and long-term player experience through cosmetics, events, and progression systems.

TypeEvaluative Report
FrameworkEthics · F2P
CaseDota 2
Preview
Dota 2 Document Cover

Focuses on how monetization choices influence motivation, perceived fairness, and long-term trust in a competitive free-to-play game.

What this covers

Key areas evaluated in the report.

  • Cosmetics & fairness

    How non-pay-to-win monetization still shapes player perception and value.

  • Events & battle passes

    How limited-time content drives engagement (and where pressure can appear).

  • Retention vs respect

    Where systems feel rewarding vs where they risk becoming routine or fatigue.

My contribution

How I approached the analysis.

  • Evaluation framework

    Defined criteria around fairness, agency, clarity, and ethical pressure.

  • System breakdown

    Mapped monetization touchpoints across store, events, and progression.

  • Design reflections

    Converted findings into practical takeaways applicable to future projects.