Game Case Study

Disc Arena (Portfolio Remake)

Fast-paced disc-thrower where you deflect enemy discs and break tiles behind them. Built as a clean remake to showcase my approach to core loops, AI and moment-to-moment feel.

Role Game Designer · Unity Prototype
Engine Unity (3D)
Mode Single-player vs AI
Engine Unity (3D)
Mode Single-player vs AI
Overview
Disc Duel gameplay

Disc Arena is a small-scale remake of a mobile disc-thrower game. My focus is on a crisp core loop—throw, deflect, break—and AI behaviour that feels readable but still punishes greedy plays. Matches are short, snappy and tuned for mobile sessions.

Design goals

What I was trying to achieve.

  • Readable, snappy core loop

    Make every throw and deflect feel punchy with clear feedback, short rounds and minimal rules overhead.

  • Fair but punishing AI

    Build AI behaviours that are easy to understand but hard to perfectly predict, encouraging players to learn patterns.

  • Mobile-friendly sessions

    Keep full matches under a couple of minutes with fast restarts so the game fits into commute-sized play sessions.

My contribution

What I personally owned.

  • Core loop & mechanics

    Defined the main rules, disc behaviour, tile-breaking logic and simple win/lose conditions.

  • AI behaviour & tuning

    Prototyped AI states (defensive, aggressive, greedy) and tuned reaction windows and accuracy.

  • UX & feel

    Iterated on feedback hooks, timing and pacing to keep rounds readable and satisfying.

Process & learnings

How the project evolved and what I took away.

This remake reinforced how much “feel” comes from tiny tuning decisions. Early versions were too chaotic because disc speed and bounce angles left players guessing. I improved readability by tightening angle outcomes, adding clearer anticipation, and tuning the AI to be consistent rather than purely reactive.

The biggest takeaway: players tolerate difficulty when they understand why they lost. Making outcomes legible (through feedback + predictable rules) mattered more than making the AI weaker.

Core loop

The moment-to-moment flow I focused on.

Loop

Aim your throw → force a response → read the return angle → reposition → counter-throw to break tiles → repeat until the opponent’s backline is cleared.

Win condition

Matches are short and decisive: you win by breaking the opponent’s tiles behind them. The goal is to create openings by controlling angles and timing.

Key features

What’s implemented in the prototype right now.

Disc physics & deflection

Consistent bounce behaviour and readable deflection angles to reward intent, not luck.

Tile destruction layer

A simple but satisfying objective: every successful attack has visible, permanent impact on the arena.

AI opponent behaviour

Pattern-based reactions that stay readable while still punishing greedy throws and poor positioning.

AI behaviour (how it plays)

Keeping the opponent fair, readable, and challenging.

  • Readable patterns

    The AI follows consistent rules (positioning first, then throw choice), so players can learn and improve across rematches.

  • Risk vs reward moments

    If the player throws too aggressively, the AI is tuned to return discs into high-value angles that punish over-commitment.

  • Difficulty tuning levers

    Reaction delay, aim variance, and “aggression windows” let me tune difficulty without making the AI feel like it cheats.

What I learned

Small timing changes completely shifted perceived difficulty. The best results came from making the AI slightly slower but more consistent—players preferred feeling “outplayed” instead of “robbed.”

Debug tools (angle lines, hit markers, timing logs) made tuning faster and removed guesswork when balancing reaction windows.

Economy & difficulty tuning

How I balanced progression and challenge for a smooth learning curve.

Difficulty curve

Tuned opponent behaviour and match pacing to keep early rounds learnable while steadily increasing challenge through reaction timing, aim variance, and pressure windows.

View difficulty notes

Economy / rewards

Structured rewards so each match feels meaningful while avoiding spikes that trivialise progression. Focused on clarity: players should understand what they earned and why.

View economy notes